Friday, June 13, 2025

d20 Princeling Trinkets


1. Puppet of Father
From the toy box. Great for convincing servants to let you into forbidden areas. Only works if he's unconscious. Will start going about his duties and nagging you if not stowed quickly.

2. Trick Hoop and Stick
Grandfather's pride. The names "Trochus" and "Clavis" are messily etched into the wood. An older model that will impress other boys your age, to the point of obsession. Use wisely.

3. One Day-sy
A handful of seeds from mother's greenhouse. Place one and tell it something you wish to do one day, and it will grow as tall and strong as a tree in a single minute. You no longer have that wish.

4. Black Kerchief
Taken from the hearse driver's coat. Any who dry their own tears with this leaves behind a secret, readable in the embroidery by the trained eye. Secrecy proportional to tears.

5. Bespoke Cello
Gift from your instructor. A tune opens the back panel like a door, and the interior is spacious enough for you or objects. Different tunes open different interiors, some of which are occupied.

6. Deck of "Cards"
Underside of the parlor card table. Contains 52 jokers. A joker placed on someone's person makes them the unluckiest in any room. The more jokers placed, the harder it becomes to stifle your laughter.

7. Length of Rigging
Souvenir from uncle. Salty, frayed and restless. One end pulls toward adventure, the other towards treasure. Stringing this into the dumbwaiter's pulleys will let it take you to places besides the estate.

8. Handmade Handmaid
Inert until Miss Hilda's passing. Will listen to one burdensome thought, alleviating guilt and its associated penalties. The staff fear it and hide it from you, usually in the attic.

9. Gargoyle Gravel
Rubble from fallen gargoyles has many uses. A handful wards off fear, a pocketful wards off sleep, and a mouthful wards off day. Gargoyles will accept it as a snack, and repay you by falling at perfect moments.

10. Jewelry Box
On your aunt's vanity mirror. Made of dark tortoise shell. People forget about things placed in the box within a few days. Take care to leave it some place where you'll bump into it again.

11. Hearth Hounds
On either side atop the great room mantelpiece. Twin spaniels of cream white pottery, vigilantly listening for conspiracy against their masters. When shattered, releases its accumulated rumors for your perusal. Be a dear and scoop the shards into the fire so it may reform by the next morning.

12. Sneaking Key
Left on a random side of the hedge maze. Opens the side cabinets on rosewood sideboards in each sitting room, wherein lies a convenient series of passages betwixt them. If you should bump into a sideling, be polite and thank them for use of their work.

13. Lurking Key
Left at the end of the hedge maze. Opens the rear drawer on the walnut end tables in each drawing room. Inside lies crawlable passages betwixt them. If you pass by an endling, be polite and compliment their handiwork. 

(Be warned: sidelings and endlings don't get along, and one may take offense if they discover you've mingled with the other.)

14. Ice Sculpture of an Angel
In the meltwater tray of the ice box in the kitchen. A new one sneaks in each week. Letting it melt on a slumbering person will make them extremely agreeable the following day. Shattering it on them, however, crushes their spirits until they leave.

15. Cracked Hand Mirror
In the fountain. Lets you tell mother stories of your exploits.

16. Silvered Hedge Clippers
Stashed somewhere in the topiary garden. Your only defense against the briar of the maze. Too sharp for someone your age to be handling, but thankfully incapable of harming the innocent. 

17. Familiar Perfume
On grandmother's nightstand. Stout vial of a pleasant yet overpowering fragrance. Those caught in its spritz are suspended in nostalgia, abandoning immediate concerns for a spell to reminisce over fond memories.

18. Quixotic Tea Set
In the pantry. Painted with frolicking critters. Tea parties are perfect for introductions; when in new company, sharing black tea emboldens the spirit, and green tea the mind. You don't really like tea, and can only stand one cup a day.

19. Meerschaum Pipe
Displayed in the smoking room. Your words become captivating while it is in your mouth. Plumes of smoke swirl into phantasmal shapes, whether anything burns within or not. Carved as a whale.

20. Saccharine Locket
Under your pillow. A parting gift, replete with mementos: flower petals, stamps, and scraps of letters. When you would disappear, one of them does instead. Decreasing chance of replenishment each month the truth is not found.