Table Scraps
Friday, June 13, 2025
d20 Princeling Trinkets
Saturday, May 17, 2025
Scrap Heap the First
Time to use this thing for what it was made for: a funnel for brain leakage.
In this scrap heap:
- my recent activity
- a video I saw
- a movie I saw
- a post I like
- a world I seek
- and a way I go.
BEGIN
What's going on with you lately man
Europa. My days lately are spent attempting to enter "the zone" in hopes of willing some more Europa War Tabletop Module stuff into existence. It's not going BAD, I just wish it was easier to get the mojo flowing, let alone make time for it. Worse, I have that problem where it's hard to bear down on a project if anything is coming up on the schedule soon. The closer it is, the more paralyzing. If I can learn to deal with frequent interruptions and the notion of "doing a thing while another thing approaches," I'll be unstoppable.
I'd like to get this into a playable, readable, usable state by the end of May. (I have no basis for if that's realistic or not, as I've never done anything "real" like this.) But I think we got it. The prospect of adding a "BIG WAR!!!" sidecar to the FIST motorcycle seems more possible the longer I think about it. It doesn't have to be simulationist; FIST is a narrative-centric game. Creative problem solving and driving action are king. We should strive for engaging procedures over numerical perfection.
At minimum, we'd like to include FIST-appropriate, Occam's Razor, clean and simple procedures for...
- Forming and ordering around squads of many dudes
- Capturing, defending, and improving bases of operation
- Navigating the ongoing all-encompassing war
Oh, and this isn't the big formal announcement, but we plan to eventually run a small crowdfunder for this project. We'd like to have good art and a professional touch so that this thing can become its best self. But we're just some normal guys, so we will ask for a little help from anyone who feels like helping. The reward will be the completed zine, of course, and likely at an early bird price. (On that note, I think a free preview version is in order.) I'm ballparking it at like 2,500 bucks, no stretch goals, fulfilled by DriveThruRPG. I'd like it to be as no frills, no risk, and get-'er-done as possible. But keep this on the down-low, we're not there yet.
Check out this weird guy
I recently saw this video.
It's 3 minutes of cryptic "tough love," with some really good advice packed inside... but this AI shit is dumb, man. The fake old man voice, the hammy metaphors ("ChatGPT, write me a 3 minute speech of darkly poetic self help talk!"), the oooh so uncanny weird art, the "erm what the scallop, this sleep paralysis demon is actually wholesome?!" deal... Still, it got me to click, and some things it said also clicked with me. "Begin afraid" is a good takeaway.
I did not actually watch the others for as long as the little red bar claims |
But come on, change it up a little, I poked around some others and they all say the same stuff. That one is half an hour!
Fuck outta here, man! But thank you for the push.
I watched Minority Report
Logging on |
Tom Cruise can run so fast and so much it's unreal.
The technology is so awesome. Self-driving magnetized car-tubes that go up sheer walls, eye-dentification scanners everywhere, the full-room-hologram computers with glass slate data storage... Yet the police jetpacks are comically unwieldy and janky, bumbling and smacking into the windows of smooth, glossy Mac computer skyscrapers.
Drunk driving here |
Mr. Cruise's character, while viewing the future murder visions and scanning for clues on where it will happen, seems to show an encyclopedic knowledge of local architecture and the history of different districts. He uses the design of buildings glimpsed in the visions to narrow down where in the city the murder will be. I dig the idea of a detective who has to study a lot of really obscure and seemingly innocuous things to catch would-be killers; urban planning, townhouse room layouts, where the sun is visible from at particular times... Knowing the signature on that old ass blueprint could be the difference between someone living and dying.
Man, a Minority Report TTRPG campaign would be good fun. You could run it in probably anything, and it seems well suited to one shots. We've only got 3 hours till this guy does this murder; figure out where on this city map it's gonna happen, get there fast enough, and successfully prevent the death. You could probably include crimes that are predicted far in advance as long term objectives too. Precogs gave us a vision, 3 weeks out- we have that long to figure out which John Smith from this list is gonna be a murderer.
In the movie, the precrime division isn't a nationwide thing; it's in a localized trial period to see if it works. It does! Murder is down to basically nothing in the city. They've got the backing of some big money, a headquarters, VTOL transport, sophisticated computers, the works. In a campaign, maybe it would be a bit scrappier- maybe a private precog firm, or vigilantes, or an underfunded experiment? So instead of getting airdropped as close as possible, you need to acquire transport or carpool. Instead of jetpacks, you've got 2 guys who can do parkour, and the rest of you have to take the stairs until you earn enough for rappelling tools.
Allow me to re-introduce myself
There's a blog I love called Garamondia, check it out if you're in the RPG sphere. He recently put out this post detailing a real-time longterm play-by-post system where you captain enormous vehicles and enlist your friends as your lieutenants. Just nuts. I wanna play it so bad.
But there's another post of his that I really admire: his first. It starts off with this humble little self-intro. I like how perfectly it describes the works of the gloggy blog space that I observe: laconic, visceral, abstract. The whole passage is very succinct, respectful, humble, and passionate. The fascinations and motivations discussed here resonated strongly with me.
I cite it here because I admire the approach used to kick off his blog: he points out why the gloggy part of the TTRPG blogging world is so compelling and cool, declares he'd like to start sharing his thoughts in the spirit of it, and then does.
I too would like to post more in the spirit of that space. I want my ideas to say more with less, evoke strong sensations, and use cool archaic words in a natural-sounding way. Looking back, I kinda wish I just started, instead of wanting a foundation (an introduction post with some background, a rundown of current projects...).
I figured I'd get to pure ideas posting once "housekeeping" was out of the way. But then Europa hit, so of course that needed a post... SO NOW, 2 months into it, my ideas blog has 3 big wordy posts (4 now), none of which are pure ideas! Ridiculous. But I'm just complaining. It's all coming together.
To summarize, I must get more gloggy with it.
Gloggy, why do you keep saying that, what does that word mean
The GLOG, or the Goblin Laws of Gaming, is a tabletop RPG rule system, or perhaps more accurately, a philosophy. It was devised by the blog Goblin Punch, and can be found in this post.
The PDF starts off with the GLOG mindset distilled to its essence.
GLOG freed my mind. Even in a sea of creative indies, the heights that people take this thing to are unimaginable. (Especially if 5e is your main experience.) You don't need much. There's just 4 levels, called templates, to a class. Words like "always" and "never" often appear in traits. It prioritizes orthogonal progress over incremental upticks and bonuses.
In another post like 7 years later, he hits a million more home runs:
Of course, the community around the system is just as cool. The GLOG blogosphere, or "GLOGosphere", is a treasure trove of wisdom; everyone's got a unique take on the system skeleton, with their own things swapped in or bolted on, and everyone's got a strange and beautiful world that they build on with each new class or enemy or place.
They pass around themes for things to post about in great waves; just a short while ago I think the general idea of "assassins" made the rounds, and so many unexpectedly unique takes on the premise were put out in a very short time. This happens constantly.
Here's a good post breaking down some key points of the GLOGosphere, with an awesome list of blogs to boot. They're extremely active, with crazy levels of originality and variety, plus a lot of interaction and cross-referencing. Not to mention how, in my experience, it is completely free of the stupid fucking buzz of the larger RPG sphere, that even reaches into the OSR sphere.
There is one youtube video about the glog. (And it's just a stream archive of an RPG guy, Hexed Press, reading about it.)
That's how tucked away this is.
It's paradise.
That's why I'm only bringing it up in the latter half of a "general thoughts" post. I do not want to be the guy that ruins this fishing spot for everyone. But I can't not talk about my favorite thing... SO! Be responsible with this knowledge. If I see a drama video, a reddit meme, a reel, a short, a tik or a tok, or any sort of virality bait regarding the GLOG, I'll do it for real.
To erudition
In conversation, the word I keep using to describe this mindset and this community is erudite. It's a cool and somewhat older word for "smart through study." It brings to mind classical scholars huddled in little sanctuaries of knowledge. Alchemists and occultists.
Check out homie in the bottom left |
It's my catch-all word for the learned, worldly, clever, aged, strange feeling that this creative space gives me.
It's somewhere in between the old-world language, the severe but interesting consequences baked into the designs, the settings that don't fit neatly into boxes, the embracing of simple but powerful abilities, the ruthless trimming of excess, the beautiful union of mechanics and narrative, the power and space given to the imagination of both player and game master, the sensibilities of the old school woven with the startling ingenuity of the new... It's just erudite.
I wish to be erudite.
I don't think I'm smart enough yet. Sure, I study. I've been aggressively absorbing theory for years now. But I need to get some more experience in the field- the actual game mastering- as I'm way out of practice. I should also read more. Blogs and books. I should also get to the ideas posting soon, and go where the wind takes me; I don't imagine my favorite creators got where they are by crafting the One Single Good Idea for ten years.
Enough thinking about thinking. Consider this a formal proclamation: I shall seek erudition!
To put a bow on this, I tried to find a cheesy quote about how you never really stop learning, or the importance of stepping out of your comfort zone or something, and found a really funny guy stepping in a hole.
As many holes as it takes. To erudition!Friday, April 25, 2025
MEANWHILE, ON THE WAR-TORN ICE MOON EUROPA...
- talk more about what led up to Europa War Posting
- complain about (but humbly accept) my brainchild breaking containment
- share some of my favorite Europa stuff (both pre-breach and post)
- discuss details about the zine project!
I'm posting this Context: Deluxe Edition post a few days after Europa posting has cooled down (lol), partially because I'm busy, partially because I've had my fill of buzz for a bit, and partially because I'd rather fully explore my thoughts than put out something I don't mean. Enough preamble. What happened?
Good Lord What Is Happening In There
I'll cover the broad strokes:
- I've been chipping away at a tabletop setting booklet for a few months now.
- It revolves around a massive endless war on Jupiter's moon Europa.
- Over time, I've posted funny little snippets from that world, including chat logs and ridiculous war stories.
- My awesome perfect mutuals joked along, or "riffed" as real ones call it, and that went on for a while.
- A few of my awesome perfect mutuals have quite the large following.
- Thus, anecdotes from Europa "broke containment" and hit the big time, and thousands joined in the fun.
- Even the NASA Europa Clipper account chimed in. Crazy shit.
And How Does That Make You Feel?
A lot. This year, I'm putting out more of my creative work, so I've been trying to get some eyes on me. Then BOOM, it just happened. I've gained over 5,000 followers in 4 days. Now, let's keep it on the level, that's not a mind-blowing or life-changing amount. A situation-changing amount for sure.
Check this shit out; "europa war" over the last 30 days |
Sure, some of my posts has gotten big on twitter or tumblr, but nothing of mine has become a trend. Speaking of "mine," I'm fully aware of how these things work, and that the trend at large is basically out of my hands. There is an original body of work, but through telephone, it quickly snowballed (lol) into something more collaborative and spontaneous.
In my post where I give some context about the whole thing, I used firm language to describe it ("fanfic" may have sounded harsh... I meant it scientifically), but looking at it, it really is blurry. It's not like my own thing had an Official Announcement anywhere, only scattered mentions that it's happening. Plus, statistically, the "original" stuff by me and my pals is now a small fraction of the Europan body of literature. So, at the end of the day, I don't think anyone would be totally incorrect looking at all this and seeing something like the Backrooms.
I don't take issue with that, just thinking out loud here. What I do take issue with is the way a few specific people seem to be grossly mishandling it. Here's the thing, though: are they "mishandling it" when "it" is something totally different to them? Basically, I'll be doing my own thing, so it (probably) has no effect on me what other people decide to do with the idea of war on Europa.
Even the fucking memecoin and the guy who seems to want to AI generate a movie about it.
To sum up, I'd like if people knew it was from the mind of lolt64, I acknowledge that's sort of unrealistic, I believe that there now exists "my thing" and the "public thing," and I shouldn't worry about who messes with the public thing, since it's so far removed. I've seen (and been sent) some really impressive Europa-based writing- I encourage anyone with ideas to develop them!
Okay, enough context, commentary, examination and reflection. The future is now.
Actually one last thing. Can I get weird and picky for a second here? I am so, so sad that so few public Europa works touch on the silliness of the original stuff. I'm grateful that many truly amazing artists have created so many beautiful and badass works- ones that really nail the fervor of the soldiers, the weight of this crazy situation. Still, I feel like it's all so serious, when all the original stuff was really zany. Make no mistake, I love the cool pictures of cool soldiers getting off of cool dropships in cool armor- all I'm saying is that if they were getting off the cool dropship directly into a nuke minefield while under fire by yeti guerillas, I'd be freaking out.
Do I sound entitled enough yet? No time for that; the future is now.
The Future! What Happens Now?
Glad you asked- I buckle the fuck down and get this project made! Or rather, we buckle- I'm writing this with my IRL buddy (in the midst of setting up his own blog!), and we'll be commissioning the spectacular Finn of Sharp_Sticks for more of those perfectly chaotic illustrations.
We're aiming for a nice 40 to 60 page setting book (when do things ever go to plan?) that may be compatible with Mothership or F.I.S.T.; both are calling to us for different reasons. Plenty of setting zines are system-agnostic, but the way we see it right now, committing to one gives us a solid frame for a bunch of fun new toys. My top priority is fully exploring this crazy setting in a "gameable" way- all interactive, all experiencable, all fun. Here's a dangerous idea: we're eyeballing the big red "completely new system" button. Nothing crazy, but one must always beware the scale creep...
Here's some of what's definitely gonna be in there:
- A variety of locales and landmarks to explore, capture, or blow sky high
- History of the war, with tables of rumors for things the troops like to speculate about
- Characters to meet, including some whose exploits you may be familiar with
- Factions, from massive and moon-owning to just a few crazies with a dream
- Knacks to acquire from experiences; think "crevasse climber" or "friend to yetis"
- Items, gear, and other classic nouns to find in the frozen wastes
It'll be out as soon as it's ready. It's the main thing I'm doing right now, but it'll still be a while.
To close us out, here's some of my personal fav Europa posts. Thank you sincerely for reading. See you on the ice!
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Wednesday, April 16, 2025
Some of My Brainkids
"Jets Game"
My design buddy and I have been hitting our heads against this on and off since NYE 2023. As soon as I learned about the rpg system framework LUMEN by Gila RPGs, we agreed that it could possibly work for something related to playing as high-flying fighter jet pilots. Zippy pace, arcadey combat, standout archetypes, stunts, drama that shifts how your team works together... We had a good skeleton for everything. Unlike some of these other pet projects, Jets actually has a lot of legwork done!Oh by the way: Happy 4th birthday, LUMEN !!!! |
And so, the winds of change and the march of time have pushed this beloved project onto the backburner- FOR NOW. I spend a lot of time racking my brain on how to inject the fun, and on whether my hangup is even that big a deal. I feel like there's an elegant solution, just outside my current knowledge base. I'm excited to refocus on Jets when I'm 100x smarter. It's sort of our white whale, or one that got away, or whatever you like.
The Brutal Lands
This is a setting I've had in my head since 2018. I wanted to move my D&D 5e campaign of the time to a sandboxy situation for some classic questing, and dreamed up "a place where everyone is fighting all the time." It's a raised mesa (plateau?) far from civilization, that entices warriors with a magic whisper promising them any one wish if they prove themselves worthy. Players would galavant around, dealing out steel, spilling blood, waging full-blown war, and perhaps allying with anyone sane enough to resist the "combat madness" that steeps your mind the more you kill.World map from MHW, featuring all the classics: forest, desert, city sized pile of rotting flesh and bone, national park sized coral reef, mountain solely inhabited by the most powerful beasts alive |
Rebellion Story Cards Game
Ok Woah Easy There Tiger
Tuesday, March 25, 2025
That's Right; This Is Happening
I’ve been meaning to do this for a few years now. On this random ass Tuesday, I do this.
Do What? Why, “Blog” Of Course
Here's the skinny: basically all I can think about are cool ideas for tabletop games. A lot of those thoughts don't get shared. It's tragic.
For some reason, I think a “blog” will help with that, and more. Here are my main goals:
- Develop and share my cool ideas
- Talk about current projects
- Discuss what I'm learning
- Get used to sharing longer form stuff
- Chitchat games… with YOU!🫵
And here's some tenets I’ll try to uphold as I work toward those goals:
- Done is better than perfect
- No shame in being earnest
- Write like you talk
- Make for making's sake
More TBD as my mind opens.
That's the main takeaway: I want to open my mind by sharing and discussing creative thoughts about tabletop games, so I will begin (and hopefully continue) posting here about that. Dismissed.
Craving more details? Read on, interloper...
Why Are You Doing This
When I was working remotely, I pledged to lock the fuck in on writing and creating to see where I ended up in 2 years. I planned to launch a blog, join some game jams, write some zines, the works. Sadly, I never did end up locking in, and now it’s 23 months later. Shit!
So here we are, locking in.
And not a moment too soon... that arbitrary deadline is right around the corner.
(breathy perfume ad voice) Table Scraaaps….
That’s the blog name I came up with so long ago. (I went all in and commissioned a logo! More on that TBA...) Maybe it could be the catch-all name for my whole online tabletop presence? I’m so surprised it wasn’t taken. Originally I picked it because I wanted to purely make stuff- "scraps"- for people to use in their games, but now I see it also fits my general design ethos for tabletop stuff.
It boils down to this: when I make something for a tabletop game, I like gradually piecing together a bunch of distinct bits, like stitching quilt squares together (I assume). Start with well-defined anchors that other things will revolve around: people, places, plans, powers, and so on. The big names that you feel define the setting or situation. (Make sure to cut up existing things for their reusable parts- that's a big part of the scrappy code.) Over the course of play. finer details will come naturally to you as your focus shifts to follow the action; how the anchors interact, how X feels about Y, how to get from A to B, etc. That's how it all stitches together.
It's similar to something I learned in my public speaking class, called “extemporaneous" speech. Instead of a script, you've got index cards with your main ideas bulleted out. You glance at them, then talk from off the dome. You prep enough to make improvising the rest easy.
There's countless thought models in this hobby for fleshing out ideas. This (admittedly loose) scrap analogy is just one I like. Although, come to think of it, I guess I haven’t actually been the game master since like 2022. So it’s all conjecture then, and might suck! Well, there's other stuff to talk about.
Okay sounds good
Thank you for reading this lil’ primer. Up next, I think I’ll talk about my current projects instead of work on them. From there, just whatever I’m learning or rotating in my mind.
Love,lolt64